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	<title>Comments for SoftTalk Mobile - mobile application development</title>
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		<title>Comment on AppUp Elements 2011 &#8211; why you should localise your app by AppUp Elements 2011 – why you should localise your app &#8230; &#171; GILTCareers.com Blog</title>
		<link>http://softtalkmobile.com/2011/09/29/appup-elements-2011-why-you-should-localise-your-app/#comment-176</link>
		<dc:creator><![CDATA[AppUp Elements 2011 – why you should localise your app &#8230; &#171; GILTCareers.com Blog]]></dc:creator>
		<pubDate>Thu, 29 Sep 2011 20:09:14 +0000</pubDate>
		<guid isPermaLink="false">http://softtalkmobile.com/?p=456#comment-176</guid>
		<description><![CDATA[[...] the original here: AppUp Elements 2011 – why you should localise your app &#8230; Share [...]]]></description>
		<content:encoded><![CDATA[<p>[...] the original here: AppUp Elements 2011 – why you should localise your app &#8230; Share [...]</p>
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		<title>Comment on IDF 2010: MeeGo Momentum at IDF by Learn how to build and sell MeeGo apps &#124; SoftTalk &#8211; multicore and parallel programming</title>
		<link>http://softtalkmobile.com/2010/09/15/idf-2010-meego-momentum-at-idf/#comment-159</link>
		<dc:creator><![CDATA[Learn how to build and sell MeeGo apps &#124; SoftTalk &#8211; multicore and parallel programming]]></dc:creator>
		<pubDate>Tue, 01 Feb 2011 16:44:04 +0000</pubDate>
		<guid isPermaLink="false">http://softtalkmobile.com/?p=212#comment-159</guid>
		<description><![CDATA[[...] seen the release of MeeGo for netbooks and the start of the handset user experience project. At IDF, there was a lot of MeeGo momentum, and a chance to see a snazzy tablet device called the WeTab based on MeeGo and a demonstration of [...]]]></description>
		<content:encoded><![CDATA[<p>[...] seen the release of MeeGo for netbooks and the start of the handset user experience project. At IDF, there was a lot of MeeGo momentum, and a chance to see a snazzy tablet device called the WeTab based on MeeGo and a demonstration of [...]</p>
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		<title>Comment on Develop 2010: How to make eye-popping 3D games by Using multicore to add more detailed particle graphics &#124; SoftTalk &#8211; multicore and parallel programming</title>
		<link>http://softtalkmobile.com/2010/11/26/develop-2010-how-to-make-eye-popping-3d-games/#comment-150</link>
		<dc:creator><![CDATA[Using multicore to add more detailed particle graphics &#124; SoftTalk &#8211; multicore and parallel programming]]></dc:creator>
		<pubDate>Tue, 11 Jan 2011 12:20:27 +0000</pubDate>
		<guid isPermaLink="false">http://softtalkmobile.com/?p=354#comment-150</guid>
		<description><![CDATA[[...] year, I had a chance to see some of the current and upcoming 3D games at a cinema presentation by Sony at Develop Liverpool. One of the key ideas is that the action is set to mostly take place inside the screen, but [...]]]></description>
		<content:encoded><![CDATA[<p>[...] year, I had a chance to see some of the current and upcoming 3D games at a cinema presentation by Sony at Develop Liverpool. One of the key ideas is that the action is set to mostly take place inside the screen, but [...]</p>
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		<title>Comment on Develop Liverpool: 15 Top tips for creating great netbook games by How to optimise your game performance &#124; SoftTalk Mobile &#8211; mobile application development</title>
		<link>http://softtalkmobile.com/2010/12/15/develop-liverpool-15-top-tips-for-creating-great-netbook-games/#comment-129</link>
		<dc:creator><![CDATA[How to optimise your game performance &#124; SoftTalk Mobile &#8211; mobile application development]]></dc:creator>
		<pubDate>Fri, 17 Dec 2010 16:10:59 +0000</pubDate>
		<guid isPermaLink="false">http://softtalkmobile.com/?p=386#comment-129</guid>
		<description><![CDATA[[...] 3D gaming demo on Sony PlayStation, how one studio took three years to evolve its game, and 15 top tips for creating netbook games. Let me now tell you about the session on optimising games, run by Leigh Davies of [...]]]></description>
		<content:encoded><![CDATA[<p>[...] 3D gaming demo on Sony PlayStation, how one studio took three years to evolve its game, and 15 top tips for creating netbook games. Let me now tell you about the session on optimising games, run by Leigh Davies of [...]</p>
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		<title>Comment on Develop 2010: How kissing frogs delivers great game ideas by How to optimise your game performance &#124; SoftTalk Mobile &#8211; mobile application development</title>
		<link>http://softtalkmobile.com/2010/11/29/develop-2010-how-kissing-frogs-delivers-great-game-ideas/#comment-128</link>
		<dc:creator><![CDATA[How to optimise your game performance &#124; SoftTalk Mobile &#8211; mobile application development]]></dc:creator>
		<pubDate>Fri, 17 Dec 2010 16:10:56 +0000</pubDate>
		<guid isPermaLink="false">http://softtalkmobile.com/?p=361#comment-128</guid>
		<description><![CDATA[[...] for games developers. I’ve already blogged about the stunning 3D gaming demo on Sony PlayStation, how one studio took three years to evolve its game, and 15 top tips for creating netbook games. Let me now tell you about the session on optimising [...]]]></description>
		<content:encoded><![CDATA[<p>[...] for games developers. I’ve already blogged about the stunning 3D gaming demo on Sony PlayStation, how one studio took three years to evolve its game, and 15 top tips for creating netbook games. Let me now tell you about the session on optimising [...]</p>
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		<title>Comment on Develop 2010: How to make eye-popping 3D games by How to optimise your game performance &#124; SoftTalk Mobile &#8211; mobile application development</title>
		<link>http://softtalkmobile.com/2010/11/26/develop-2010-how-to-make-eye-popping-3d-games/#comment-127</link>
		<dc:creator><![CDATA[How to optimise your game performance &#124; SoftTalk Mobile &#8211; mobile application development]]></dc:creator>
		<pubDate>Fri, 17 Dec 2010 16:10:53 +0000</pubDate>
		<guid isPermaLink="false">http://softtalkmobile.com/?p=354#comment-127</guid>
		<description><![CDATA[[...] trip to Liverpool for Develop, a conference for games developers. I’ve already blogged about the stunning 3D gaming demo on Sony PlayStation, how one studio took three years to evolve its game, and 15 top tips for creating netbook games. [...]]]></description>
		<content:encoded><![CDATA[<p>[...] trip to Liverpool for Develop, a conference for games developers. I’ve already blogged about the stunning 3D gaming demo on Sony PlayStation, how one studio took three years to evolve its game, and 15 top tips for creating netbook games. [...]</p>
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		<title>Comment on Apps World: Keep the wood in sight as you negotiate the trees by Apps World: Signposts, road signs and the destination &#124; SoftTalk Mobile &#8211; mobile application development</title>
		<link>http://softtalkmobile.com/2010/12/06/apps-world-keep-the-wood-in-sight-as-you-negotiate-the-trees/#comment-124</link>
		<dc:creator><![CDATA[Apps World: Signposts, road signs and the destination &#124; SoftTalk Mobile &#8211; mobile application development]]></dc:creator>
		<pubDate>Tue, 07 Dec 2010 17:07:09 +0000</pubDate>
		<guid isPermaLink="false">http://softtalkmobile.com/?p=373#comment-124</guid>
		<description><![CDATA[[...] I posted a blog about Ed Lea’s presentation at Apps World. Lea, the CTO at Grapple Mobile, was talking about objectives that need to be kept in mind when [...]]]></description>
		<content:encoded><![CDATA[<p>[...] I posted a blog about Ed Lea’s presentation at Apps World. Lea, the CTO at Grapple Mobile, was talking about objectives that need to be kept in mind when [...]</p>
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		<title>Comment on Which camp are you in – Atomic Fart or Shazam? by All systems MeeGo &#124; SoftTalk Mobile &#8211; mobile application development</title>
		<link>http://softtalkmobile.com/2010/10/18/which-camp-are-you-in-%e2%80%93-atomic-fart-or-shazam/#comment-104</link>
		<dc:creator><![CDATA[All systems MeeGo &#124; SoftTalk Mobile &#8211; mobile application development]]></dc:creator>
		<pubDate>Mon, 15 Nov 2010 14:05:04 +0000</pubDate>
		<guid isPermaLink="false">http://softtalkmobile.com/?p=288#comment-104</guid>
		<description><![CDATA[[...] of the year and by the first half of 2011 we should see handset devices in the market with MeeGo, says Doug Fisher, Intel’s vice-president of the Software and Services [...]]]></description>
		<content:encoded><![CDATA[<p>[...] of the year and by the first half of 2011 we should see handset devices in the market with MeeGo, says Doug Fisher, Intel’s vice-president of the Software and Services [...]</p>
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		<title>Comment on Quite touchy by Creatives versus consumers &#124; SoftTalk Mobile &#8211; mobile application development</title>
		<link>http://softtalkmobile.com/2010/10/22/quite-touchy/#comment-94</link>
		<dc:creator><![CDATA[Creatives versus consumers &#124; SoftTalk Mobile &#8211; mobile application development]]></dc:creator>
		<pubDate>Tue, 26 Oct 2010 11:05:53 +0000</pubDate>
		<guid isPermaLink="false">http://softtalkmobile.com/?p=291#comment-94</guid>
		<description><![CDATA[[...] and hybrid devices like the Dell Inspiron Duo (see my IDF photos) bring that immediacy of content consumption, but without compromising on the creativity. They have [...]]]></description>
		<content:encoded><![CDATA[<p>[...] and hybrid devices like the Dell Inspiron Duo (see my IDF photos) bring that immediacy of content consumption, but without compromising on the creativity. They have [...]</p>
]]></content:encoded>
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		<title>Comment on Elements 2010: Why you should use Flex to build netbook apps by Elements 2010: Certifying Flex apps for the Intel AppUp Center &#124; SoftTalk Mobile &#8211; mobile application development</title>
		<link>http://softtalkmobile.com/2010/10/05/elements-2010-why-you-should-use-flex-to-build-netbook-apps/#comment-73</link>
		<dc:creator><![CDATA[Elements 2010: Certifying Flex apps for the Intel AppUp Center &#124; SoftTalk Mobile &#8211; mobile application development]]></dc:creator>
		<pubDate>Tue, 12 Oct 2010 09:58:40 +0000</pubDate>
		<guid isPermaLink="false">http://softtalkmobile.com/?p=265#comment-73</guid>
		<description><![CDATA[[...] my earlier post about what Flex offers app developers based on Ryan Green’s presentation at AppUp Elements 2010, I thought I’d write about code [...]]]></description>
		<content:encoded><![CDATA[<p>[...] my earlier post about what Flex offers app developers based on Ryan Green’s presentation at AppUp Elements 2010, I thought I’d write about code [...]</p>
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