Optimising games for netbooks

I’ve been reading around the subject of optimising game performance recently. The web is full of tips and tricks to help speed up particular code sections, but two articles do a particularly good job of summarising the principles that apply to most coding projects. Independent developer Cliff Harris has posted his top 7 tips for [...]

Win a holiday by writing a netbook game

They say that everyone has a book in them, and perhaps everyone has a game too. While putting enough words in a meaningful order takes some basic education and a lot of stamina, writing a game requires a lot more technical skill (as well as a fair bit of stamina, depending on the scope of the [...]

MeeGo gaming to enter the third dimension?

Intel and Nokia are setting up a joint innovation centre in Finland which will specialise in developing 3D technologies for MeeGo, the Linux-based operating system that has been optimised for Intel Atom devices, such as netbooks. 3D is certainly having a boom. It’s helped to save the cinema industry at a time when people can [...]

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